ABOUT ME
Johnny Geng.
Gameplay engineer. C++ developer.
Someone who cares about how games feel.

From learning games
to shipping them.
I’m a gameplay engineer with three years of AAA development experience at Treyarch, contributing to Call of Duty: Black Ops 7, Black Ops 6, and Modern Warfare III.
My work centers on Multiplayer gameplay systems and content: building in C++, collaborating across disciplines, and iterating from an early prototype through shipment and live-service maintenance.
Before Treyarch, I studied computer science at the University of Southern California and supported gameplay programming courses as a Course Producer.
Explore my experience ↗EDUCATION
University of Southern California
Master of Science in Computer Science 2024
Bachelor of Science in Computer Science Games 2023