GAMEPLAY ENGINEER / C++

I build games.
Players make
the moments.*

Gameplay engineer creating systems, features, and content for games. Shipped titles include Call of Duty: Black Ops 7, Black Ops 6, and Modern Warfare III.

Gameplay Engineer | C++ | Multiplayer FPS Systems & Content

01 / SELECTED WORK

Call of Duty

All work ↗
3Shipped Call of Duty titles
10End-to-end BO7 gameplay features
80%+BO7 Multiplayer Overclock content

02 / SYSTEM SPOTLIGHT

Beyond a
single feature.

Overclock connects gear usage to progression and unlockable gameplay upgrades.

Explore Overclock ↗
CALL OF DUTY: BLACK OPS 7 / OVERCLOCK

One progression system.
An entire gear portfolio.

01Equipment
02Field Upgrades
03Scorestreaks

Gameplay-side foundation · Implementation · Maintenance

03 / SHIPPING EXPERIENCE

Bringing games to players.

04 / HOW I WORK

Technical depth.
Team-first delivery.

Native C++, designer-facing tunables, cross-disciplinary integration, and the iteration it takes to ship.

Engineering approach ↗