2024 / TREYARCH / MULTIPLAYER

Call of Duty: Black Ops 6.

Supporting the final stretch of Multiplayer development.

Black Ops 6 — official Call of Duty promotional artwork

Content iteration & bug fixing

I joined late in production and supported Multiplayer content iteration and bug fixing across equipment, field upgrades, and scorestreaks.

  • C4
  • Semtex
  • Proximity Alarm
  • Spring Mine
  • Trophy System
  • UAV
  • Care Package
  • Watchdog Helo

The contribution was stabilization and iteration across existing content, working within the team’s production needs.

Back to work ↗