2024 / TREYARCH / MULTIPLAYER
Call of Duty: Black Ops 6.
Supporting the final stretch of Multiplayer development.

Content iteration & bug fixing
I joined late in production and supported Multiplayer content iteration and bug fixing across equipment, field upgrades, and scorestreaks.
- C4
- Semtex
- Proximity Alarm
- Spring Mine
- Trophy System
- UAV
- Care Package
- Watchdog Helo
The contribution was stabilization and iteration across existing content, working within the team’s production needs.
Back to work ↗