
Cluster Grenade
A thrown grenade that bursts into smaller explosives, scattering secondary detonations around the blast.
My contribution
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.
TREYARCH / GAMEPLAY ENGINEERING / MULTIPLAYER
Building from the beginning.
Supporting beyond the launch.
My work spans the gameplay-side foundation of Overclock, ten owned gameplay features, and ongoing content iteration.
Project initialization → Post-launch
Systems · Equipment · Field Upgrades · Scorestreaks
FLAGSHIP SYSTEM
Built and shipped the gameplay-side foundation for gear progression, and implemented and maintained 80%+ of Multiplayer Overclock content.
Explore the system ↗
GAMEPLAY OWNERSHIP
Ten features owned through implementation, design iteration, shipment, and post-launch maintenance. Each entry separates shipped behavior from my engineering contribution.

A thrown grenade that bursts into smaller explosives, scattering secondary detonations around the blast.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

A compact flying explosive that detonates on impact, with automatic targeting and manual flight control.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

An electronic-disruption grenade that disables or destroys enemy devices and affects players, equipment, and scorestreaks.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Detects nearby enemies and fires tracking devices into close targets. Tagged players can remove the devices.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Briefly cloaks the player, reducing visibility with partial invisibility for stealthy movement and repositioning.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

A deployable launcher that sends aerial drones to seek enemies and explode.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Deploys a holographic soldier that deceives enemies and can capture and hold objectives.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Temporarily grants the stealth benefits of Ninja, Ghost, and Cold Blooded. Each kill extends its duration.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Unleashes a large electromagnetic pulse, disrupting enemy players while destroying hostile equipment and vehicles.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

A player-controlled heavy ordnance drone that drops explosive payloads onto targets from an overhead view.
Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.
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