TREYARCH / GAMEPLAY ENGINEERING / MULTIPLAYER

Call of Duty: Black Ops 7.

Building from the beginning.
Supporting beyond the launch.

My work spans the gameplay-side foundation of Overclock, ten owned gameplay features, and ongoing content iteration.

INVOLVEMENT

Project initialization → Post-launch

FOCUS

Systems · Equipment · Field Upgrades · Scorestreaks

FLAGSHIP SYSTEM

Overclock

Built and shipped the gameplay-side foundation for gear progression, and implemented and maintained 80%+ of Multiplayer Overclock content.

Explore the system ↗
Black Ops 7 Overclock menu showing Stim Shot progression and two unlockable upgrades

GAMEPLAY OWNERSHIP

From prototype to players.

Ten features owned through implementation, design iteration, shipment, and post-launch maintenance. Each entry separates shipped behavior from my engineering contribution.

Lethal Equipment

Cluster Grenade — official Call of Duty image
Lethal Equipment01

Cluster Grenade

A thrown grenade that bursts into smaller explosives, scattering secondary detonations around the blast.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Needle Drone — official Call of Duty image
Lethal Equipment02

Needle Drone

A compact flying explosive that detonates on impact, with automatic targeting and manual flight control.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Tactical Equipment

Emp Grenade — official Call of Duty image
Tactical Equipment03

EMP Grenade

An electronic-disruption grenade that disables or destroys enemy devices and affects players, equipment, and scorestreaks.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Pinpoint Grenade — official Call of Duty image
Tactical Equipment04

Pinpoint Grenade

Detects nearby enemies and fires tracking devices into close targets. Tagged players can remove the devices.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Field Upgrades

Active Camo — official Call of Duty image
Field Upgrade05

Active Camo

Briefly cloaks the player, reducing visibility with partial invisibility for stealthy movement and repositioning.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Drone Pod — official Call of Duty image
Field Upgrade06

Drone Pod

A deployable launcher that sends aerial drones to seek enemies and explode.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Echo Unit — official Call of Duty image
Field Upgrade07

Echo Unit

Deploys a holographic soldier that deceives enemies and can capture and hold objectives.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Mute Field — official Call of Duty image
Field Upgrade08

Mute Field

Temporarily grants the stealth benefits of Ninja, Ghost, and Cold Blooded. Each kill extends its duration.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Scorestreaks

EMP Systems scorestreak menu artwork in Black Ops 7
Scorestreak09

EMP Systems

Unleashes a large electromagnetic pulse, disrupting enemy players while destroying hostile equipment and vehicles.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Iron Rain scorestreak menu artwork in Black Ops 7
Scorestreak10

Iron Rain

A player-controlled heavy ordnance drone that drops explosive payloads onto targets from an overhead view.

My contribution

Owned gameplay engineering from prototype and iteration through shipment and post-launch maintenance.

Images, videos, and descriptions showcase publicly released Call of Duty content from official materials and in-game captures.